Dodgeball
Note to BCTC Students
Beginning with the fall semester of 2006‚ BCTC students are no longer automatically eligible for participation in UK Intramural activities and other Campus Recreation programs.
- To become eligible‚ BCTC students must pay the “Recreation Fee.”
- The “Recreation Fee” can be paid by eligible BCTC students at www.uky.edu/UK–eStore along with fees for other UK programs.
- For information about paying the “Recreation Fee‚” becoming eligible for Campus Recreation programs and joining the Campus Rec programs‚ please call the Campus Recreation main office at (859) 257–3928 or stop by Monday through Friday between 7am and 6pm to the main office located in the Johnson Center
General Information
For UK Intramural rules concerning eligibility for participation‚ university ID requirements‚ etc.‚ please see the IM Policies and Procedures listed.
The Game
Dodgeball is played by two teams‚ each made up of six players. The purpose of each team is to eliminate opposing team members. This is done by striking opposing players with thrown balls or catching balls thrown by opposing players while preventing the opposition from doing the same.
The previous description and the following UK Intramural Dodgeball rules are based on the 2004–2006 edition of the National Amateur Dodgeball Association (NADA) Official Rule Book.
Teams
- Teams will consist of a six (6) player active line–up for each game.
- Substitutions of players will not occur during a game.
- Exception: Injured‚ non–eliminated players may be replaced during a game but are ineligible for the remainder of that particular match.
- All substitute players or eliminated players shall remain in the bench area at the end of each court.
- Teams may change active line–ups for each game of a match.
- Teams must field four (4) players to start a match.
- Roster limit is 12 players per team.
- The bench area for each team shall be at the end of the court beyond the basketball endline.
- All eliminated and substitute players shall remain in this area.
Field and Boundaries
- The dodgeball playing field shall be held with the volleyball court lines.
- The volleyball center line shall act as the dodgeball center line and may not be crossed by active players during play.
- Exception: An active player may inadvertently cross the center line during the opening rush of the game. This shall be considered legal provided the crossing involved is caused by the person’s momentum in attempting to secure a ball from the center line and does not result in a lingering presence or an attempt to eliminate an opponent from the opponent’s side of the line. An advantage may not be gained from this crossing.
- The volleyball 10–foot lines shall act as the dodgeball attack lines.
- The four play areas will marked as courts 1 through 4 as the basketball court areas and will further be separated by event fencing or the lowered curtain.
- During play‚ all in–active players shall remain within the designated bench area.
- During play‚ all active players shall remain within the volleyball court boundary lines.
- Players may pass through their end–line or side–line only to retrieve stray balls that have not been picked up or returned to play and are lying on the ground.
- Players may not:
- have any part of their body contact the playing surface on or over a side–line.
- exit or re–enter the field through their side–line.
- leave the playing field to avoid being hit by or to attempt to catch a ball.
- have any part of their body cross over the center line and contact the ground on their opponent’s side of the court.
- Players leaving the field to retrieve balls are out of play until their return and may not be hit for OUTS.
- Players leaving the field to retrieve balls must return immediately upon securing said balls.
- Balls leaving the playing field shall be rolled directly onto the field by bench players. Balls may not be passed to active players from the bench area.
- Balls bounding from one field area to another shall remain out of play until they can safely be retrieved. Players are not to leave their play area to retrieve such balls.
- Players deemed to have illegally left the playing field shall be declared OUT.
Equipment
- UK Intramurals will provide all game balls.
- The number of balls used in a regulation game is six (6).
- Game balls will be assigned to courts according to color. Each court will have game balls of the same color.
- Game balls entering a play area from another may not be used in the foreign courts play.
- Participants must wear athletic clothing. Participants may not play in jeans or other pants‚ etc.
- Participants must wear indoor athletic shoes with non–marking soles. No participant may play in cleats‚ boots‚ bare feet‚ socks‚ sandals or other open toed shoes.
- Jewelry of any kind is prohibited.
Match/Game Play
- Matches shall consist of the best 2 of 3 games.
- Championship matches shall be the best 3 of 5 games.
- A game shall be played between two teams of six players.
- A coin toss shall allow the toss winning team to choose their side for the first game. The teams shall switch sides for game two with the coin toss winning team having the option of sides for any third games played.
- Overtime periods shall continue the alternation set in regulation.
- The object of dodgeball is to eliminate all opposing players by getting them OUT which occurs when:
- an opposing player is hit with a LIVE thrown ball below the shoulders.
- NOTE: If a player ducks or takes a position with their head below where their shoulders would normally be when standing (crouching‚ kneeling‚ sitting‚ rolling or laying) and this is clearly the cause for the player being hit above the shoulders‚ the player is OUT and the throw is considered legal.
- a player catches an opposing player’s thrown LIVE ball.
- an opposing player is caused to drop a held ball as the result of a thrown LIVE ball‚ usually‚ but not necessarily always‚ when a ball is being used to block a thrown ball.
- an opposing player illegally steps out of bounds.
- A LIVE ball refers to a ball that strikes or is caught by an opposing player without/before contacting the ground‚ another player‚ ball‚ official or other object.
- A player may use a ball to block throws from opposing players.
- Once players are OUT‚ they must immediately drop any balls in hand and exit the playing field at the nearest point‚ endline or sideline
- If an OUT player intentionally contacts a LIVE ball before exiting‚ opponents shall be awarded a single free throw that may be taken by any active‚ non–OUT player.
- Players may not be re–activated during a game. Once OUT‚ a player is out until the next game of the match.
- Players OUT may not eliminate opposing players. Example: If a player is hit with a legal throw and then catches another legal throw‚ the second thrower is NOT eliminated.
Timing‚ Time–Outs‚ Substitutions
- Each game will have a 5–minute time limit.
- Each team will be allotted one time–out of 30 seconds per game. Play resumes after a time–out with the same players as prior to the time–out.
- All players are in jeopardy until the court officials recognize and signal a time–out or end of regulation.
- All throws released prior to the official whistle for time–out or end of regulation are LIVE until becoming dead. A throw released prior to the official whistle can eliminate an opposing player.
- Substitutions may not be made during a game.
- Exception: Injured‚ non–eliminated players may be replaced during a game but are ineligible for the remainder of that particular match.
- Substitutions may only be made from game to game in a match.
Beginning a Game
- All six (6) dodgeballs shall be placed on the center line with three (3) on each side of the center circle.
- Players begin each game behind their end–line for the Opening Rush.
- At the official’s signal‚ teams may approach the center–line to retrieve their dodgeballs. Teams may only take the three (3) balls to the RIGHT side of the center line as they face it.
- Any balls remaining on the center–line after the Opening Rush may be retrieved by a player from either team.
- Any balls dropped in the Opening Rush rolling over the center line and toward the opponent are lost to that opponent and may not be retrieved.
- A FALSE START will be called if players cross their end–line prior to the official’s game start signal. A false start results in a ball being taken from the offending team’s side of the center line and place on the opponent’s side. This will be repeated for each infraction.
- All balls must be carried or passed behind the attack line (volleyball 10–foot line) before being legally thrown at an opponent.
- Once a ball has been moved behind the attack line‚ it may be thrown from anywhere on the team’s side of the court‚ including in front of the attack line.
- Once all balls are in play following the Opening Rush‚ all attack line restrictions end.
5–Minute Rule
- Six (6) players are a full team for Dodgeball.
- Teams must have a minimum of four (4) players to begin a match.
- A team with three or less players signed in at game time will fall under the 5–Minute Rule.
- With the start of the clock and with each subsequent minute that passes of the first game of the match‚ the unprepared team shall lose the right to a player in that game as if he/she had been eliminated through game play.
- Example: Team A has only 3 players at game time. The clock begins to run and Team A has 4 more players arrive and sign in with 3:00 remaining in the first game. Team A would begin that first game with any 3 players they have signed in at that point. Team has lost the right to a player for the start of the clock and for each of the two minutes the clock ran for game one of the match. Play would begin with Team A starting with 3 players and Team B starting with the full compliment of 6 players.
- If the first game ends with the unprepared team still below the minimum number of players‚ the match shall be forfeit.
The Game
- The first team to legally eliminate all opposing players will be declared the winner of that game.
- If neither team has been completely eliminated at the end of regulation‚ the team with the greater number of players remaining shall be declared the winner of that game.
- If an equal number of players remain after regulation play‚ a two–minute overtime period shall be played.
- The overtime period shall be played as regulation with the object being to eliminate the other team entirely.
- If after the first overtime‚ an equal number of players remain‚ Sudden–Death Play shall occur. In Sudden Death Play‚ the first team to eliminate an opposing player shall be declared the winner.
- Sudden–Death Play shall not be timed. Play will continue until the first team eliminates any ONE player.
- Overtime and Sudden Death Play shall be begin with a single ball in each remaining players’ possession. The players shall begin play from the baseline and may move forward on the official’s signal.
- Extra balls shall be placed on the center line and be at the disposal of the first player to reach them.
Stalling and 5–Second Violations
- The trailing team must be given the opportunity to eliminate the leading team’s players.
- There shall be no stalling by the leading team to keep the trailing team from this opportunity.
- That leading team may not collect and hold all of the dodgeballs to keep them from the opposition.
- The officials will call a stall and begin a 5–second count when no balls are at the disposal of the trailing team and no play has been made by the leading team.
- Before the end of the 5–second count‚ a ball must be put at the disposal of the trailing team by either attacking‚ throwing or rolling it to their side of the court. Throwing a ball over and beyond the end–line would not be included.
- 5–second violation penalties
- First violation – stoppage of play and the balls evenly divided between the two teams. Play begins again with all players on their respective baselines.
- Second violation – FREE THROW for opposing team.
- A FREE THROW is a penalty in which one player is allowed an unobstructed throw at his/her opponent without risk of elimination even if the throw is caught by the opposing player.
- The opposing player chosen for the FREE THROW will receive a ball at the attack line and have 5–seconds to make a play.
- Play begins again with the balls distributed evenly between the teams and all players on their respective baselines.
- Third and subsequent violations – Ejection of one (1) player from offending team. Ejections will be made alphabetically from the remaining players.
- The 5–second count ends when‚ in the opinion of the official‚ a ball is at the disposal of the trailing team if not necessarily secured by the team.
- Stalling rules will also apply in Overtime.
- Stalling rules will NOT apply in Sudden Death Play.
Unsportsmanlike Conduct
- Unsportsmanlike conduct includes but is not limited to:
- Hits above the shoulder or with intent to harm.
- Foul language.
- Unnecessary roughness.
- Arguing with officials‚ supervisors‚ GAs or other staff.
- Other unsporting comments or actions such as taunting‚ trashing talking or baiting of opponents as ruled by the officials or staff.
- Unfair Tactics includes but is not limited to:
- Crushing the air from the dodgeballs
- Hiding the dodgeball under clothing.
- Other unfairly deceptive tactics as ruled by the officials or staff.
- These fouls will result in a FREE THROW.
- Unsportsmanlike conduct fouls will result in a FREE THROW.
- Any player receiving two (2) unsportsmanlike conduct fouls is disqualified from the match and falls under UK Intramural conduct penalties.
- Any team receiving three (3) unsportsmanlike conduct fouls in the same match is disqualified from further play. The team captain then falls under UK Intramural conduct penalties.
- The judgment of the officials may not be protested.
- Rule interpretation by the officials or opposing team may be protested but must be protested at the time of the incident.
- To protest a rule interpretation‚ a team must call time–out‚ call for a rule interpretation protest and explain their protest to the event Graduate Assistant or Supervisor.
- If the protest is upheld‚ rule interpretation will be corrected‚ the team will be returned its time–out and play will continue from the point of protest.
- If the protest is lost‚ the team will lose its time–out and play will continue from the point of protest.
- If a team does not have a legal time–out‚ it may still call for the rule protest. A successful protest results in no penalties. An unsuccessful protest results in an unsportsmanlike penalty on the team.
- Protests of eligibility should be made immediately but must be presented to the Intramural Director in writing by noon of the next business day. The protest of eligibility must be specific in its scope regards to who is being protested and why the person is being protested.
Protests
campus recreation . university of kentucky . 177 johnson center . lexington‚ ky . 40506–0220 . (859) 257–3928 . fax (859) 257–6147




