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Introduction to Digital Pedagogy

Event Location: 
Study Room 1, Lucille Little Library

Digital pedagogy isn’t just about the digital tools that are now available for educators to use in the classroom; it is an ethos that educators embrace in all of their teaching and learning practices. The tools may change, but the practices stay the same. In this workshop, we will learn how to evaluate emerging digital tools and how to integrate them into your teaching, while maintaining a consistent pedagogical vision for your classes.

For more information please contact Lee Bessette (lee.bessette@uky.edu).

Registration: https://uky.az1.qualtrics.com/SE/?SID=SV_3EIyarhPCLCXTw1

Active Learning with Google Apps

Event Location: 
213E King Science Library

[NOTE: This workshop is for eLII participants only]

Google Apps can be powerful active and collaborative learning tools. As a Google Apps for Education institution, all faculty, students and staff have access to a range of these tools, including Google Docs, Slides, Sheets and Forms. This hands-on workshop will help faculty to become familiar with how to use a number of Google Apps, as well as explore examples of how to these apps may be used in face-to-face, hybrid and online courses to promote active learning and facilitate project-based learning.

For more information please contact Chris Rice (christopher.rice@uky.edu) or Derek Eggers (derek.eggers@uky.edu).

How Do I Handle This? Challenging Situations In and Out of the Classroom

Event Location: 
Niles Gallery, Lucille Little Library

Student incivilities in and out of the classroom are uncomfortable situations whether it's texting or talking during class, dominating a discussion, using a laptop for non-class purposes, exhibiting prejudicial behavior, or other discourteous and disrespectful behavior. This workshop will focus on what could have been done to prevent or mitigate these incidences and what can be done if the behavior occurs. This workshop is part of the New Faculty Teaching Academy, but attendance is open to the entire campus.

For more information please contact Bill Burke (burke@uky.edu).
Registration: https://uky.az1.qualtrics.com/SE/?SID=SV_3EIyarhPCLCXTw1

How Do I Handle This? Challenging Situations In and Out of the Classroom

Event Location: 
Niles Gallery, Lucille Little Library

Student incivilities in and out of the classroom are uncomfortable situations whether it's texting or talking during class, dominating a discussion, using a laptop for non-class purposes, exhibiting prejudicial behavior, or other discourteous and disrespectful behavior. This workshop will focus on what could have been done to prevent or mitigate these incidences and what can be done if the behavior occurs. This workshop is part of the New Faculty Teaching Academy, but attendance is open to the entire campus.

For more information please contact Bill Burke (burke@uky.edu).
Registration: https://uky.az1.qualtrics.com/SE/?SID=SV_3EIyarhPCLCXTw1

Alternatives to the Essay

Event Location: 
Study Room 1, Lucille Little Library

With new technologies comes new opportunities to evaluate student learning, but many still rely on the essay or the report in order to evaluate student learning. The purpose of this workshop is to explore other project or multi-modal ways for students to communicate the same information and insight, albeit it more innovative and creative ways.

For more information please contact Lee Bessette (lee.bessette@uky.edu).

Hybrid Course Design

Event Location: 
Niles Gallery, Lucille Little Library

This workshop explores the different purposes for going hybrid with your course and the course designs that best meet those goals. Participants will examine a variety of methodologies, tools, and resources that can be used to develop effective hybrid courses for any discipline.

For more information please contact Chris Rice (christopher.rice@uky.edu) or Derek Eggers (derek.eggers@uky.edu).

Gamestorming & Innovation Games in the Classroom

Event Location: 
Study Room 1, Lucille Little Library

Gamestorming (or Innovation Games) is a workshop/collaboration facilitation technique that helps to unlock the creativity of participants for group learning and problem-solving. This workshop will introduce the principles of gamestorming and provide examples of how various games can be applied in the classroom setting used to increase student engagement with course material and promote active learning.

Exploring the Use of Rubrics

Event Location: 
Niles Gallery - Lucille Little Library

Well developed rubrics help both the instructor and the student through clearer expectations for the assignment. In this workshop we will discuss the advantages to developing a rubric, the components of a rubric, and get started on a rubric either by yourself or with a couple of colleagues.

Intro to Game-Based Learning

Event Location: 
Study Room 1, Lucille Little Library

Actively engage students in learning (and fun) through the integration of simple and easy to implement games in either the online and face-to-face classroom. We all enjoy a little competition.

For more information please contact Lee Bessette (lee.bessette@uky.edu).

Presenting Dr. Michael Wesch: The End of Wonder in the Age of Whatever

New media and technology present us with an overwhelming bounty of tools for connection, creativity, collaboration, and knowledge creation - a true "Age of Whatever" where anything seems possible. But any enthusiasm about these remarkable possibilities is immediately tempered by that other "Age of Whatever" - an age in which people feel increasingly disconnected, disempowered, tuned out, and alienated. Professor Wesch has managed to inspire wonder in his students by giving them 'the gift of big questions.' Wesch often teaches courses exceeding 400 students and has been breaking ground in higher education with his use of technology in teaching and research. We believe Dr. Wesch's talk will inspire you and begin a dialog on our campus about academic motivation and using technology to broaden the learning experience for UK students.

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