EDC 609 - Interactive Multi Media and Design


Thursdays 4:30-7:00 TEB 140
Office Hours 2-4 T/TH
Instructor: Dr. Gerry Swan (gswan@uky.edu)
Office:134C Taylor Education Building

Week Topics
Materials
Assignment Due
1/14

Foundations for Design


 
1/21 CaseMate Example as Design and Research


Read Clark Article
Read Kozma Article
Read Mayer Article

1/28

Samples of IM
Decision Matrix
Decision Matrix 2
What's my problem?
Finding Articles

 

Read Jones & Richey
Read Raymond Cathedral & Bazaar
2/4

Evaluating/Researching

Assetion/Evidence Slide Design

AE Slide Design Research Study
2/11 Design Mashup:
Twitter - Convince Me
Mishra/Koehler Keynote

 

2/18  

 

Theoretical Underpinning of Design Project: This paper should address.
-Purpose for project
-Justification in the literature (at least 5 empirical studies)
-Users

Sample

2/25      
3/4    
3/11  


 
3/18  
 
3/25   Article
Web form

Results Map
Playing to learn math
Google Maps Code 1
Google Maps Code 2
Basket Ball Shoot
 
4/1   Story Boards/Prototypes Due
4/8 Prezi: Stupid Technology or Stupidest Technology? Optimum Course Design
Prezi on Twitter
Another Prezi
 
4/15 What's the gold standard for Prezi  

Bring your ideal prezi (or reasonable facsimile of ideal)

4/22      
4/29  


Design Project Due

 

Course Description:
The course examines a variety of multimedia products, selected theory and research in interactive multimedia, human computer interaction (HCI), cognitive psychology and learning. Learning outcomes center around selected readings, class discussion, multimedia production, and collaboration as a member of a student design team in the production of a goal-oriented multimedia product. Emphasis is placed on user-centered design, involving end users throughout the design, development, and evaluation of multimedia programs as well as the integration of research findings into design and formative evaluation (usability testing).


Expectations and Grading
To do well in EDC 575, you should come prepared to all class sections and actively participate in them. You must complete your assignments fully and turn them in on time. No late assignments will be accepted unless the instructors are contacted beforehand.

Theoretical Underpinning for Design Paper - 20%
Final Design Project - 20%
Story Boards - 10%
Weekly Assignments - 30% (this will consist of reading reactions, minor software assignments etc.)
Research/Evaluation Project - 20%

Plagiarism
Students should familiarize themselves with the Student Code regarding plagiarism (section 6.3.1), which can be obtained from the office of the Dean of Students or retrieved from http://www.uky.edu/StudentAffairs/Code/part2.html section 6.3.1. Plagiarism of any type will result in a failing grade.


Class Attendance and Participation
Class attendance is required for all class sessions. Information will be presented in each class that is not available through other means. Successful completion of course objectives requires that students have hands-on experience with hardware and software that is used during class sessions. Missed class will be counted as a failed assignment.