Developed by Claude Shannon
at Bell Telephone Labs and Warren Weaver at NSF in 1948-9
Describes the process of
message transmission and reception in a communication system such as
telephony
“The fundamental
problem of communication is that of reproducing at one point either
exactly or approximately a message selected at another point. Frequently
the messages have meaning; that is they refer to or are correlated
according to some system with certain physical or conceptual entities.
These semantic aspects of communication are irrelevant to the engineering
problem. The significant aspect is that the actual message is one
selected from a set of possible messages. The system must be designed
to operate for each possible selection, not just the one which will
actually be chosen since this is unknown at the time of design.”
Shannon 1948
“Relative to the
broad subject of communication, there seem to be problems at three
levels. Thus it seems reasonable to ask, serially:
LEVEL A. How accurately
can the symbols of communication be transmitted? (The technical
problem.)
LEVEL B. How precisely
do the transmitted symbols convey the desired meaning? (The
semantic problem.)
LEVEL C. How effectively
does the received meaning affect conduct in the desired way?
(The effectiveness problem.)” Weaver 1949
Shannon had no intent
to model human communication, but Weaver did.
Shannon and Weaver's model
Information (defined
as “the reduction of uncertainty” by Berger)
Not to be confused
with meaning
Amount of information
is defined to be logarithm (base 2) of the number of available
choices of message
Specified in terms
of a value known as entropy (randomness, the degree of disorder
or uncertainty in a system)
Entropy is calculated
from the number of different symbols used in the communications
and their relative probability of occurrence
Message
Has meaning, but
semantic aspects of communication are irrelevant to the engineering
problem
Information source
Produces a message
or sequence of messages to be communicated to the receiving
terminal
Because entropy
of information is probabilistic, the process of selection exercised
by the information source is crucial to the statistical analyses
included in the formal definition of Shannon and Weaver's theory
Transmitter
Operates on the
message in some way to produce a signal (form in which a message
is physically sent to the recipient such as sound waves, radio
waves, variation in electrical current dependent on time and
space) suitable for transmission over the channel
Converts/encodes
the message to a format suitable for transmission
Channel
The medium used
to transmit the signal from transmitter to receiver (cables,
air, paper, route)
Noise source
Entity that introduces
something to the signal not intended by the information source
Received signal
Combination of transmitted
signal and noise
Receiver
Performs the inverse
operation of that done by the transmitter, reconstructing the
message from the signal
Converts/decodes
the message
Destination
The person (or thing)
for whom the message is intended
Types of Communication
Systems
“We may roughly classify
communication systems into three main categories: discrete, continuous
and mixed. By a discrete system we will mean one in which both the message
and the signal are a sequence of discrete symbols. A typical case is telegraphy
where the message is a sequence of letters and the signal a sequence of
dots, dashes and spaces. A continuous system is one in which the message
and signal are both treated as continuous functions, e.g., radio or television.
A mixed system is one in which both discrete and continuous variables
appear, e.g., PCM (pulse code modulation) transmission of speech.”
The Necessity of Redundancy
“An approximation to
the ideal would have the property that if the signal is altered in a reasonable
way by the noise, the original can still be recovered. In other words
the alteration will not in general bring it closer to another reasonable
signal than the original. This is accomplished at the cost of a certain
amount of redundancy in the coding. The redundancy must be introduced
in the proper way to combat the particular noise structure involved. However,
any redundancy in the source will usually help if it is utilized at the
receiving point. In particular, if the source already has a certain redundancy
and no attempt is made to eliminate it in matching to the channel, this
redundancy will help combat noise. For example, in a noiseless telegraph
channel one could save about 50% in time by proper encoding of the messages.
This is not done and most of the redundancy of English remains in the
channel symbols. This has the advantage, however, of allowing considerable
noise in the channel. A sizable fraction of the letters can be received
incorrectly and still reconstructed by the context. In fact this is probably
not a bad approximation to the ideal in many cases, since the statistical
structure of English is rather involved and the reasonable English sequences
are not too far (in the sense required for the theorem) from a random
selection.
Implies that communication
is unilateral, or that turns are taken (alternating between being
“sender” or “receiver”)
Linear and sequential;
so, time and the necessity of feedback (between sender and receiver)
become important
Ignores context, relationship
between sender/receiver, previous knowledge and experiences of the
sender and receiver, message content, and treats a communication act
as a singular event isolated in time
Data sharing, and machine
language (coded/decoded, compiled/ decompiled) (statelessness of
the web)
Applied to human-computer/computer-human
communication
SQL (Structured Query
Language) and programming (command driven, sequential, coded/decoded,
names are arbitrary, flow charts)
Search engines, web
browsers, Microsoft Office, operating systems, websites
Systems analysis and
design, interface design (must build in feedback mechanisms)(input/output,
garbage in/garbage out)
Error message generation,
agents/bots, help features (feedback)
Human Computer Interaction,
Human Factors, Information Architecture, Usability Studies, Accessibility
Studies are performed to counteract this
To a limited degree,
users can customize or personalize the interface
Applied to CMC
Communication software
is built based on this theory (e-mail, chats, instant messengers,
MUD’s, the standard “user” model, etc.)
CMC research usually
takes a functional approach emphasizing the importance of time,
medium, and feedback/cues (CMC in the Handbook of Interpersonal
Communication is in the “Processes and Functions” section);
ignores the development of relationships over time; ignores the
cultural, social, emotional, semiotic, and paradigmatic (expectational)
factors already existing in the “senders and receivers”
garnished from previous life experiences
People are starting
to use Wiki’s, Blog’s, participatory websites, and collaborative
websites to counteract this (participants can change, add to, subtract
from website content as they’d like: Who is a sender? Who
is a receiver? The emphasis is on content, relationships, and community.)
General implications of
the linear model of communication
People who create computer-mediated
communication systems adopt (are indoctrinated in) the linear model
of communication. Because of this, it is assumed that “users”
will be able to fill in the blanks as regards to meaning (the semantics
problem) and pragmatics (the effectiveness problem: how to use it,
behavioral outcomes). This is not necessarily the case
The linear model is
not intuitive/hermeneutic (being based on Shannon’s mathematical
theory; mathematics is not intuitive dealing in probabilities that
may or may not adequately reflect actual phenomena; in that the
linear model does not adequately reflect how actual human communication
takes place and the importance that meaning, context, and relationships
play), and results in the creation of systems that are not intuitive.
Computer-mediated communication systems are never used in the way
that they were designed to be used.
Communication scholars
need to take a more active role in informing computer-mediated communication
system designers on how human communication actually works, and
on how to improve computer-mediated communication tools