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gamification

A&S Course Redesign Institute: Spring 2012

In the Spring 2012 semester, the Center for the enhancement of Teaching and Learning partnered with the College of Arts & Sciences to design and deliver a Course Redesign Institute to assist a select number of Arts & Sciences faculty with incorporating more active learning techniques and educational technologies into new or existing courses. We're really thrilled to see the creative ideas that our faculty Institute participants have come up with to implement in their courses this Fall (some even started implementing their new ideas this Spring!). We look forward to working with other Course Redesign cohorts in Arts & Sciences and other Colleges at the University of Kentucky in 2012-13!

Game-Based Learning...And Law?

the judges' bench of the colorado supreme court

In response to the American Bar Association's new learning outcomes for law students, Professor Roberta Harding adapted strategies from digital humanities and gamification to legal education. Using the Ivanhoe software, Professor Harding designed a semester-long, role-playing, digital game in order to reimagine how students approached casework in an introductory criminal law course.

The Building Blocks of History

screenshot of a minecraft game, featuring greek, european, and egyptian buildings behind a pond with mountains in the background

Dr. Steve Davis is an Assistant Professor of History at the University of Kentucky, where he teaches precolonial and modern South African history using the popular video game Minecraft. CELT's Dr. Nicole Martin asked Dr. Davis about his goals for student learning, and how he encourages students to develop skills in historical analysis through virtual world-building.