Our Bachelor of Science degree in Digital Media and Design combines fundamentals of production skills in video, photography, design, and programming with the ability to understand and analyze how these skills transform our culture.
Career paths may include:
The required Industry Pathways and Practice, Professional Practices, and Digital Media Projects Capstone courses allow students to explore professions and careers while completing the Digital Media and Design degree.
Camera work, lighting, large-format printing, post-production
Storyboarding, short film creation, color grading, editing
3D printers, CNC, laser cutting
Client-side and server-side programming, connecting to sensors in the physical world
Layout design, illustration
Students in this unique program will learn to master emerging technologies as well as develop creative and critical thinking skills. This combination of technology and creativity helps students find their own artisitc voice, preparing them for success in the fields of communication and content creation.
No portfolio is required for acceptance into this major.
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A broad, cross-disciplinary studio course exploring design elements and principles as the basic means of organizing two-dimensional space. Each student develops the ability to form strategies, concepts and ideas to enhance creativity and articulate personal expression.
This course provides fundamental instruction in digital media as a creative tool. Students will learn the basics of digital collage, video editing and sound design. An overview of historical and contemporary digital art practice will be presented as well as elements of designs and composition. (Four studio hours, and one 50-minute lecture per week.).
This seminar course for incoming Art Studio and Art Education majors in designed to develop creative strategies and orient students to the Department and University. Through discussion, in-class exercises, and out-of-class assignments, students will gain knowledge of arts-related resources and programming at UK and in the local community. Art Studio and Art Education Majors only; No prerequisites.
This course introduces students to the concepts and techniques of visual literacy. It explores a full spectrum of man-made visual forms encountered by contemporary Americans from Architecture and works of art to graphic novels, advertsiements, television programs and films, photos and the internet.
An annual exhibition where all first-year Foundation students will select and exhibit one of their works created in a course at UK during their first-year. Students will be required to select their own work, present it professionally, and provide an accompanying artists statement. The exhibition will occur each spring semester. Grade: P or F.
A broad, cross-disciplinary studio course exploring the visual language of drawing through observation. Students learn the mechanisms of visual perception, how individual components of a drawing relate to the organization of the composition as a whole. Each student develops not only observational skills rooted in traditional drawing media for realistic renderings, but also gradually builds strategies, concepts, and ideas for abstract expression.
A-S 285 is an introductory course in digital image making that focuses on the still and moving image as an art practice. Students will learn the fundamentals of camera operation and still and moving image editing software in order to build an individualized portfolio. Students will be introduced to contemporary lens arts practice through research and assignments.
This course is designed to assist Art Studio majors in developing practical writing and presentation skills needed to maintain a successful, professional practice in the visual arts. Students are required to write in a variety of formats that are standard in the field of art studio. The course will include developing artist and biographical statements, resumes, grant/exhibition proposals and/or reviews, as well as a research paper on a topic of interest in contemporary art. Students will also prepare a digital portfolio emphasizing presentation and documentation skills about a students own research. This course is a Graduation Composition and Communication Requirement (GCCR) course in certain programs, and hence is not likely to be eligible for automatic transfer credit to UK.
A culminating course that allows digital media students to propose and create large-scale, in-depth projects such as short films, video installations, a complete animation, a photographic series, a 3D printing installation, a web-based research project, etc. that require time and focus to produce. 3 credit hours, may be repeated up to 9 hours. Prereq: Senior Standing, B.S. Digital Media and Design Majors
A minimum of nine art studio (A-S) courses at the 300-level or above, of which at least six are digital-based (printmedia, digital photography, graphic design, video, web-based art, 3D fabrication, and more)
At least six hours of art history, visual studies, film history or theory at or above the 300-level from approved list
Each student, with the approval of his or her academic advisor, will select a minimum of 18 hours in related course work in an outside area of concentration. Twelve of these hours must be at the 300-level or above and from a single discipline or focused area, such as film studies; Writing, Rhetoric, and Digital Media; Media Arts; Business or other area of the student's choosing.
Director of the School of Art & Visual Studies
College of Fine ArtsRobert.Jensen@uky.edu
College of Fine Arts
School of Art & Visual Studies
236 Bolivar Street
Lexington, KY 40508
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