Impact of Novel Active-Learning Approaches Through iBooks and Gamification in a Reformatted Pharmacy Course.

TitleImpact of Novel Active-Learning Approaches Through iBooks and Gamification in a Reformatted Pharmacy Course.
Publication TypeJournal Article
Year of Publication2019
AuthorsDicks M, Romanelli F
JournalAm J Pharm Educ
Volume83
Issue3
Pagination6606
Date Published2019 04
ISSN1553-6467
KeywordsAdult, Curriculum, Education, Pharmacy, Educational Measurement, Educational Technology, Female, Humans, Male, Nonprescription Drugs, Problem-Based Learning, Students, Pharmacy
Abstract

To compare pharmacy students' assessment and evaluation ratings of a newly formatted nonprescription products course that used innovative technology and gaming to that for a traditional nonprescription products course. Examination scores and course evaluations of students who completed the traditional course on nonprescription products were analyzed and compared with those of students who completed a revised course on nonprescription products that used teaching techniques in educational technology. Students in the traditional course significantly outperformed those in the comparator group in eight nonprescription categories on examinations, while students in the new course significantly outperformed those in the comparator group in four categories. Students in the new course outperformed those in the traditional course in two additional examination categories, however these were not significant. Almost all students in both courses agreed or strongly agreed with each course evaluation item, including those items where use of gamification and iBooks were most likely considered. Improvements in student examination performance and course satisfaction may not be immediately seen in a course in which new teaching techniques using educational technology including gamification and iBooks are introduced.

DOI10.5688/ajpe6606
Alternate JournalAm J Pharm Educ
PubMed ID31065166
PubMed Central IDPMC6498195